POINTS
Teams accrue points over the course of the entire season schedule. For each victory (a tie will receive half of the allotted point{s} for the game) and achievement teams will be awarded a certain point total. These will be
based upon achievement and level of play. Point totals are used to determine the team seeds for both Trophy Weekends and Tournament of Champions (TOC) week. The points accrued in each round will be used for Trophy Weekend seeds. The overall aggregate points accrued will be used for TOC seeds. See chart below for point breakdowns.
(TW stands for Trophy Weekend)
TIE BREAKERS FOR TOC SEEDING
Ties in points within the top 8 (10 for A Division), or between teams tied for last or
lower, will be broken by:
- Upper Division points in Round 2 (including points won in Trophy Weekend
for the B,C,D divisions).
- Upper Division Trophies won (B,C,D divisions only)
- Head-to-head during the season, with fewest runs allowed the determining
factor if teams split.
- Coin toss.
TIE BREAKERS FOR TROPHY WEEKEND QUALIFYING
- TWO WAY TIES
1. Head-to-head results,
2. Least runs allowed head-to-head,
3. Least runs allowed in qualifying round,
4. Most runs scored in qualifying round,
5. Team names drawn from a hat.
- THREE WAY TIES
- FOUR TEAM GROUP:
1. Least runs allowed per game (non-forfeited games only) in games between the three tied teams.
2. Most runs scored in games between the three tied teams.
3. Least runs allowed per game (non-forfeited games only) in all games in the qualifying round.
4. Most runs scored in all games in the qualifying round.
5. Team names drawn from a hat.
- FIVE OR MORE TEAM GROUP:
1. Least runs allowed per game (non-forfeited games only) in all games in the qualifying round.
2. Most runs scored in all games in the qualifying round.
3. Team names drawn from a hat.
- FOUR WAY TIES
- FOUR TEAM GROUP:
1. Least runs allowed per game (non-forfeited games only) in games between the four tied teams.
2. Most runs scored in games between the four tied teams.
3. Team names drawn from a hat.
- FIVE OR MORE TEAM GROUP:
1. Least runs allowed per game (non-forfeited games only) in all games in the qualifying round.
2. Most runs scored in all games in the qualifying round.
3. If only two teams remain tied, just the two tied teams start 1.0 TWO WAY TIES. If three teams remain tied, they continue to step 4 as steps already considered are the same steps in 2.0 B.
4. Team names drawn from a hat.
- TIE BREAKING PROCEDURES
1. If a given tie breaker does not separate any teams, continue sequentially
down the list of tie breakers.
2. Once a procedure singles a team or teams from the others and there are
still teams (two or three) to be separated, they are subject immediately to
their specific tie breaker (TWO WAY TIES or THREE WAY TIES respectively).
Note however, if one step clearly identifies the highest or lowest ranked
team, further tie breaking steps will not affect this result.
3. If a tie breaker clearly separates all teams, no further tie breaking steps
are required.
4. Though a game that becomes a forfeit after the conclusion of play will be
recorded as 6-0 win, runs allowed in the game will be used for tie-breaker
purposes. Approved Ruling: A team loses a game on the field 4-3 but is
awarded the win after a pitching violation is discovered. The game is now a
win for them but they will be charged with allowing 3 runs in 6 innings
played.
5. The board of directors reserves the right to alter these procedures when it
is deemed to be in the best interests of the league. The decision will be final.
POOR WEATHER VS ROUND CONCLUSION
No qualifying round games can be played after the Friday night prior to a Trophy Weekend, and all games on that Friday must start no later than 5:45pm to give Division Commissioners time to plan the Trophy Weekend and notify the other teams.
If poor weather or other conflicts interfere with the successful conclusion of any round within the time period schedule for that round, the established tie breaking system will be used to select teams for Trophy Weekend and TOC, if necessary.